How Dependency Injection Containers Work in C#?

Dependency Injection (DI) containers, such as Unity or DryIoc, help manage the creation and lifetime of object dependencies in C#. They facilitate the Inversion of Control (IoC) principle, allowing you to focus on writing clean, maintainable code without worrying about the complexities of instantiating dependencies manually. How DI Containers Work? Registration:  You define which concrete classes should be used to fulfill specific interface contracts. This allows the DI container to know what to instantiate when a class requests a particular dependency. Resolution:  When an instance of a class is requested, the DI container looks at the registered services, resolves the dependencies, and creates the object with the required dependencies injected. Lifetime Management:  The container manages the lifecycle of the dependencies. You can specify whether instances should be singleton (one instance for the entire application), transient (a new instance each time), or scoped (one ...

How to create Expandable TextBox in Wpf

Step 1: Right click on project 
Step 2: Click on Add and select New Item
Step 3: Search for Custom Control
Step 4: Select Custom Control(WPF)
Step 5: Write ExpandableTextBox in Name and click on Add

It will create one class with the Name ExpandableTextBox with following code:

namespace CustomControl.Controls
{
public class ExpandableTextBox : Control
    {
        static ExpandableTextBox()
        {
            DefaultStyleKeyProperty.OverrideMetadata(typeof(ExpandableTextBox), new FrameworkPropertyMetadata(typeof(ExpandableTextBox)));
        }
    }
}

It will also create a folder called Themes inside this folder it will create ResourceDictionary with the Name Generic with folowing code:

Generic.xaml


<ResourceDictionary
		xmlns:local="clr-namespace:Wpf" 
		xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
		xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">


    <Style TargetType="{x:Type local:ExpandableTextBox}">
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="{x:Type local:ExpandableTextBox}">
                    <Border Background="{TemplateBinding Background}"
                            BorderBrush="{TemplateBinding BorderBrush}"
                            BorderThickness="{TemplateBinding BorderThickness}">
                            
                            <!--#region newlly added code -->
                            <Grid x:Name="MainGrid">
                            	<TextBox x:Name="ExpandableTextBox" AcceptsReturn="True"
                                     ScrollViewer.VerticalScrollBarVisibility="Auto"
                            		 ScrollViewer.HorizontalScrollBarVisibility="Auto"/>
                           		<ResizeGrip x:Name="Grip" Cursor="SizeNWSE" HorizontalAlignment="Right" VerticalAlignment="Bottom" Height="14"
                                        Width="14"/>
                        	</Grid>
                            <!--#endregion--> 
                            
                    </Border>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</ResourceDictionary>





Now lets modify the ExpandableTextBox class code

    [TemplatePart(Name = "ExpandableTextBox", Type = typeof(TextBox))]
    [TemplatePart(Name = "Grip", Type = typeof(ResizeGrip))]
    [TemplatePart(Name = "MainGrid", Type = typeof(Grid))]
    public class ExpandableTextBox : Control
    {
        static ExpandableTextBox()
        {
            DefaultStyleKeyProperty.OverrideMetadata(typeof(ExpandableTextBox), new FrameworkPropertyMetadata(typeof(ExpandableTextBox)));
        }
        TextBox _expandableTextbox;
        ResizeGrip _resizeGrip;
        Grid _mainGrid;
        Point LastPoint;
        private bool _dragInProgress;

        public override void OnApplyTemplate()
        {
            base.OnApplyTemplate();
            if (this.Template != null)
            {
                _expandableTextbox = this.Template.FindName("ExpandableTextBox", this) as TextBox;
                _resizeGrip = this.Template.FindName("Grip", this) as ResizeGrip;
                _mainGrid = this.Template.FindName("MainGrid", this) as Grid;
                if (_resizeGrip != null)
                    ExpandTextBox();

            }
        }

        private void ExpandTextBox()
        {
            _resizeGrip.MouseDown += (s, e) =>
            {
                LastPoint = Mouse.GetPosition(_resizeGrip);
                _dragInProgress = true;
            };
            Application.Current.MainWindow.MouseUp += (s, e) => _dragInProgress = false;
            Application.Current.MainWindow.MouseMove += (s, e) =>
            {
                if (_dragInProgress)
                {
                    var x = e.GetPosition(_expandableTextbox);
                    var y = _expandableTextbox.VerticalOffset;
                    Point point = Mouse.GetPosition(_resizeGrip);
                    var offset_x = point.X - LastPoint.X;
                    var offset_y = point.Y - LastPoint.Y;
                    var new_width = _expandableTextbox.RenderSize.Width;
                    var new_height = _expandableTextbox.RenderSize.Height;

                    new_width += offset_x;
                    new_height += offset_y;

                    if (new_width > 0 && new_height > 0)
                    {
                        _expandableTextbox.Width = new_width;
                        _expandableTextbox.Height = new_height;

                        var pointToscreen = _expandableTextbox.PointToScreen(x);
                        _expandableTextbox.SetValue(Canvas.LeftProperty, pointToscreen.X);
                        _expandableTextbox.SetValue(Canvas.TopProperty, pointToscreen.Y);

                        _mainGrid.Width = _expandableTextbox.Width;
                        _mainGrid.Height = _expandableTextbox.Height;

                        var translatePoint = _mainGrid.TranslatePoint(x, _mainGrid);
                        _mainGrid.SetValue(Canvas.LeftProperty, translatePoint.X);
                        _mainGrid.SetValue(Canvas.TopProperty, translatePoint.Y);

                        LastPoint = point;

                    }
                }
            };
        }
    }
    
 How to use this control in View?
 
 To use this control first add namespace to your UI like this
 
 xmlns:custom="clr-namespace:CustomControl.Controls"
 
 Now you can show ExpandableTextBox like this
 
 <custom:ExpandableTextBox/>

I hope this code help you. Happy Coding🙂

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