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Showing posts with the label DryIOC

Binding RadioButtons with Gender Property in WPF Using Value Converter

Many WPF developers face a common problem when working with RadioButtons . They try to bind RadioButtons with a Gender property, but the binding does not work as expected . Why does this happen? Because RadioButtons work with true/false values , but in real applications, Gender is stored as meaningful values like: Male Female So the big question is: How do we connect a true/false UI control with a Male/Female data value? Why RadioButton Binding Fails A RadioButton uses the IsChecked property, and this property accepts only: true false But your Gender property is usually: a string ( "Male" , "Female" ) or an enum So the UI value and the data value are different types . This mismatch is the root cause of the problem. The Solution: Value Converter WPF provides a powerful feature called a Value Converter . What is a Value Converter? A Value Converter converts one value type into another. In our case: Convert Gender (...

How Dependency Injection Containers Work in C#?

Dependency Injection (DI) containers, such as Unity or DryIoc, help manage the creation and lifetime of object dependencies in C#. They facilitate the Inversion of Control (IoC) principle, allowing you to focus on writing clean, maintainable code without worrying about the complexities of instantiating dependencies manually. How DI Containers Work? Registration:  You define which concrete classes should be used to fulfill specific interface contracts. This allows the DI container to know what to instantiate when a class requests a particular dependency. Resolution:  When an instance of a class is requested, the DI container looks at the registered services, resolves the dependencies, and creates the object with the required dependencies injected. Lifetime Management:  The container manages the lifecycle of the dependencies. You can specify whether instances should be singleton (one instance for the entire application), transient (a new instance each time), or scoped (one ...