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Showing posts with the label TabControl

How Dependency Injection Containers Work in C#?

Dependency Injection (DI) containers, such as Unity or DryIoc, help manage the creation and lifetime of object dependencies in C#. They facilitate the Inversion of Control (IoC) principle, allowing you to focus on writing clean, maintainable code without worrying about the complexities of instantiating dependencies manually. How DI Containers Work? Registration:  You define which concrete classes should be used to fulfill specific interface contracts. This allows the DI container to know what to instantiate when a class requests a particular dependency. Resolution:  When an instance of a class is requested, the DI container looks at the registered services, resolves the dependencies, and creates the object with the required dependencies injected. Lifetime Management:  The container manages the lifecycle of the dependencies. You can specify whether instances should be singleton (one instance for the entire application), transient (a new instance each time), or scoped (one ...

Dynamically Creating a TabControl using Prism Region in WPF: A Step-by-Step Guide

In this post, we'll demonstrate how to use Prism Regions to create a dynamic TabControl in WPF, where each tab is loaded with a separate view. Step 1: Create a new Prism WPF project To get started, create a new Prism WPF project using the Prism Template Pack. Open Visual Studio and select "Create a new project".  In the "New Project" dialog, select "Prism WPF App" under the "Prism" category. Step 2: Add a TabControl to your main view In the main view of your application, add a TabControl to the XAML markup. Set its ItemsSource property to a collection of objects that represent each tab item. In this example, we'll use an ObservableCollection<TabItem> property defined in the view model. <TabControl ItemsSource="{Binding TabItems}">   <TabControl.ItemTemplate>     <DataTemplate>       <TextBlock Text="{Binding Header}" />     </DataTemplate>   </TabControl.ItemTemplate>   <...