How Dependency Injection Containers Work in C#?

Dependency Injection (DI) containers, such as Unity or DryIoc, help manage the creation and lifetime of object dependencies in C#. They facilitate the Inversion of Control (IoC) principle, allowing you to focus on writing clean, maintainable code without worrying about the complexities of instantiating dependencies manually. How DI Containers Work? Registration:  You define which concrete classes should be used to fulfill specific interface contracts. This allows the DI container to know what to instantiate when a class requests a particular dependency. Resolution:  When an instance of a class is requested, the DI container looks at the registered services, resolves the dependencies, and creates the object with the required dependencies injected. Lifetime Management:  The container manages the lifecycle of the dependencies. You can specify whether instances should be singleton (one instance for the entire application), transient (a new instance each time), or scoped (one ...

How to count the no. of times the given character in second TextBox appears in First Textbox and add the index and matched character to ListBox

MainWindow

 <Window x:Class="WPFWorldTutorial.Views.MainWindow"

        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

        xmlns:prism="http://prismlibrary.com/"

        prism:ViewModelLocator.AutoWireViewModel="True">


    <Grid>

        <StackPanel Orientation="Vertical">

            <TextBox Text="{Binding Text}" Height="25" Margin="5"/>

            <TextBox Text="{Binding CharToMatch}" Height="25" Margin="5"/>

            <Button Content="Match" Command="{Binding MatchCharCommand}" Width="100" Margin="5"/>

            <ListBox ItemsSource="{Binding MatchedInfo}">

                <ListBox.Style>

                    <Style TargetType="ListBox">

                        <Setter Property="Visibility" Value="Visible"/>

                        <Style.Triggers>

                            <DataTrigger Binding="{Binding MatchedInfo.Count}" Value="0">

                                <Setter Property="Visibility" Value="Collapsed"/>

                            </DataTrigger>

                        </Style.Triggers>

                    </Style>

                </ListBox.Style>

                <ListBox.ItemTemplate>

                    <DataTemplate>

                        <StackPanel Orientation="Horizontal">

                            <TextBlock Text="{Binding Charecter}" Margin="5"/>

                            <TextBlock Text="->" Margin="5"/>

                            <TextBlock Text="{Binding Position}" Margin="5"/>

                        </StackPanel>

                    </DataTemplate>

                </ListBox.ItemTemplate>

                </ListBox>

        </StackPanel>

       

    </Grid>

</Window>

CharInfo.cs

Here BindableBase class i used from the prism if you are not using Prism you will not get BindableBase class you have to implement INotifyPropertyChanged

 public class CharInfo : BindableBase
    {
        private string _charecter;

        public string Charecter
        {
            get { return _charecter; }
            set
            {
                _charecter = value;
                SetProperty(ref _charecter, value);
            }
        }
        private int _position;

        public int Position
        {
            get { return _position; }
            set
            {
                _position = value;
                SetProperty(ref _position, value);
            }
        }
    }

Add these Property, Command and method to ViewModel

 private ObservableCollection<CharInfo> matchedInfo = new ObservableCollection<CharInfo>();

        public ObservableCollection<CharInfo> MatchedInfo { get => matchedInfo; set => SetProperty(ref matchedInfo, value); }

        private string text;

        public string Text { get => text; set => SetProperty(ref text, value); }

        private string charToMatch;

        public string CharToMatch { get => charToMatch; set => SetProperty(ref charToMatch, value); }

        private ICommand matchCharCommand;

        public ICommand MatchCharCommand
        {
            get
            {
                if (matchCharCommand == null)
                {
                    matchCharCommand = new DelegateCommand(MatchChar);
                }

                return matchCharCommand;
            }
        }

        private void MatchChar()
        {
            MatchedInfo.Clear();
            if (!string.IsNullOrEmpty(Text) && !string.IsNullOrEmpty(CharToMatch))
            {
                for (int i = 0, pos = -1; i < Text.Length;)
                {
                    pos = Text.IndexOf(CharToMatch, pos + 1);
                    if (pos < 0)
                        break;
                    MatchedInfo.Add(new CharInfo { Charecter = charToMatch, Position = pos });
                    i = pos + 1;
                } 
            }
        }





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